| Case Study: DiceArena and Firebase |
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Late spring 2007 we were contacted by Jadestone AB in Stockholm. They were looking for a platform on which to build their new multiplayer network DiceArena. As they describe their game idea: We looked at the poker boom and thought: what's even more universally loved than playing cards? Well, dice of course! So we put our game designers to work. They took the old fun-cube, shook it hard and rolled a whole suite of exciting new dice games.
We entered the project in June 2007 and in December 2008 DiceArena was launched. Since Firebase was used as the server platform Jadestone could reduce the number of resources needed on server development, thus significantly lowering the overall risk and – crucially – time to market for the product, while allowing Jadestone's server programmers to concentrate on the games and not the platform. The decision to utilize Firebase and to bring in Cubeia resources into the project was a game changing one for us. Not only is Firebase simply the best platform to build DiceArena on, but the knowledge and experience Cubeia brought to the table has been invaluable. So how did it go? Well, it's a rhetorical question by now, the launch was a technical success, DiceArena was named the “Top Innovation” of 2008 by Gambling Online Magazine and players and operators both are now queuing up to roll the dice.
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Cubeia Ltd is a software and services company, registered in with UK company no. 6056566 and operating through our office in Stockholm, Sweden. Cubeia Ltd. UK Fillial is a registered branch office in Sweden, organisation no. 516404-2268. Please contact Lars J. Nilsson, Executive Vice President, on telephone: +46 (0)704 - 10 69 53.