Monthly Archives: December 2009

FCE: The Upgrade Path

So if you write your game with Firebase Community Edition (FCE), what happends then? After all, writing a nice game and getting players is only the first step on the journey. Well, basically this is what we’re thinking (and the information here should be taken with a pinch of salt, we’re still thinking).

If  you have a sucessfull game on FCE but don’t wan’t to share your source code? There’ll be a Firebase Standard Edition (FSE), identical to the FCE with the exception of a proprietary license.

How about scalability? Well, if you want to, you can sticky-balance sessions across multiple single instances, so in theory you can scale both FCE and FSE, but if you want scalability and high availability included, you can upgrade to the Firebase Enterprise Edition which gives you the entire package.

  • FCE -> (success, a couple of thousand players, limited budget) -> FSE
  • FCE -> (success, a lot of players, in need of scalability) -> FEE
  • FSE -> (success, needs HA and scalability) -> FEE

In terms of support, there’ll be an entire range of options, starting from the Basic Support which will offer a ticketing system for bugs, API and maintenance questions, all the way up to Enterprise Support with full telephone support, dedicated personnel, dedicated development branch and customizes hot-patches etc. But I’ll go through those in a separate post. Stay tuned!

By |Monday, December 7, 2009|firebase|Comments Off on FCE: The Upgrade Path

Firebase Community Edition

So what can you expect from the Community Edition (FCE)? Here’s a basic rundown:

  • It’ll be free and open source under the AGPL license. This means you can use, modify and even redistribute it to your hearts delight. However, you can’t change the copyright, nor the license itself. Also, there’s this viral GPL thing going on…
  • It’s limited to a single server. Sounds too restricted to you? Well, we’ve run thousands and thousands of players of single, rather cheap, servers so we’re not too concerned. Try it!
  • Performance! Basically FCE is an optimized single server version of the Enterprise Edition. While perhaps not your 1st choise for first person shooters, the FCE boasts a very low latency indeed. Not to mention the parallel event execution and the transparent transactions and so on.
  • Community support will be available. Forums, wikis etc.
  • There’s a clear upgrade path for you. Do you have a lot of players and you’re getting edgy about uptime? There’s the Enterprise Edition just waiting for you. Want more support? Sure. Scalability up to high heaven? Sure. Want a cherry on top? We’ll see what we can do…

I mean, seriously: The industry’s best and sexiest game server, for free?! It’ll be cool!

By |Thursday, December 3, 2009|firebase|1 Comment